
In addition to their Super Powers, they are also armed with wrist-mounted laser rifles which they can utilize to great effect in attacking Playa from a distance allowing them to cover a very large area in a very short period of time. Physically, Wardens are immensely strong, and are able to almost effortlessly knock Playa back with one hit and cause them to be launched and land a short distance away like the Brute from Saints Row: The Third, although there are no quick time events to dodge the attack as the melee hit is much faster than a Brute's melee hit.Īlso, like many other different enemies in the game, Wardens also have access to Super Powers (courtesy of Zinyak.) The most common powers that Wardens typically wield in battle are: Wardens have the ability to quickly overpower and incapacitate both Playa as well as any other nearby simulation programs if they are not careful. Wardens are among the most powerful enemies in the game and going up against one unprepared can be extremely hazardous and can have an unpredictable outcome. They are also easily one of the tallest enemies in the game as well being taller than both Playa and even many of the other Zin troops. One notable instance in which they appear is every time Playa's Notoriety is at level six (the highest level in the game).


The Wardens make various appearances all throughout the storyline. The following are all of the known colors that appear on the various patterns and spikes that line the Warden's bodies in the game: The Wardens are large, monstrous armored bipedal aliens that possess various glowing patterns and spikes all over their bodies (with some spikes even making up what appears to be their teeth.) An interesting thing to note about the glowing patterns and spikes is that certain Wardens have different colors to the patterns and spikes on their bodies depending on what type of superpower that they grant Playa when they are absorbed.
