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Third age total war gondor guide
Third age total war gondor guide













third age total war gondor guide

But my a.i would always get stuck on the walls and not fight at all. I guess I'll try mithlond next, thanks! By archer buffs I just meant how they would get longer range and easier shots. Originally posted by Inardesco:Uhm.Mordor and Mithlond are both easy af. Regions, diplomacy, scripts, units and difficulty. So.What do you consider a good faction and why? Also.You might get more detailed information about every faction by just watching this Everything is explained. Want to rek using archers? All Elven factions and Northern Dunedain. Safe startin position? Mithlond, Rhun, Mordor, Ered Luin, Khand, Harad,Ar-Adunaim, perhaps even Imladris. Good all round nation? Gondor, Imladris and Mithlond have you covered. Good cavalry? Rohan, Dol Amroth and Khand have you covered, maybe even late game Rhun. Just want to spam as much as you can? Bree, all Orc nations, Anduin, Dunland and Enedwaith have you covered.

third age total war gondor guide

Infantry? Mordor, Isengard, Gondor, Mithlond/Imladris, Northern Dunedain, Ar-Adunaim have you covered with that. Money? Bree, Rhun and Dorwinion have that covered, as does every Dwarven faction with the negative that Dwarven units are expensive. The only faction that might be portrayed as hard is Orcs of the Misty Mountains. There are no buffs for archers on walls, that's just the nature of walls, you can't dump 3million men on them at once. Uhm.Mordor and Mithlond are both easy af.















Third age total war gondor guide